DashboardOverlay クラス
Provides capability objects for a SteamVR dashboard overlay.
名前空間: FloatSoda.OVR.Overlay
アセンブリ: FloatSoda.OVR.dll
public class DashboardOverlay : IDashboardOverlay, IOverlay<DashboardOverlayIdentity>, IOverlay, IDisposable実装するインターフェイス
Section titled “実装するインターフェイス”IDashboardOverlay, IOverlay<DashboardOverlayIdentity>, IOverlay, IDisposable
継承したメンバー
Section titled “継承したメンバー”object.Equals(object?), object.Equals(object?, object?), object.GetHashCode(), object.GetType(), object.MemberwiseClone(), object.ReferenceEquals(object?, object?), object.ToString()
コンストラクター
Section titled “コンストラクター”DashboardOverlay(DashboardOverlayIdentity)
Section titled “DashboardOverlay(DashboardOverlayIdentity)”Provides capability objects for a SteamVR dashboard overlay.
public DashboardOverlay(DashboardOverlayIdentity identity)パラメーター
Section titled “パラメーター”identity DashboardOverlayIdentity
The identity that owns the dashboard handles.
Curvature
Section titled “Curvature”Gets the curvature controller.
public OverlayCurvature Curvature { get; }プロパティの値
Section titled “プロパティの値”EventDispatcher
Section titled “EventDispatcher”Gets the event dispatcher scoped to this overlay.
public OverlayEventDispatcher EventDispatcher { get; }プロパティの値
Section titled “プロパティの値”Identity
Section titled “Identity”Gets the strongly typed overlay identity.
public DashboardOverlayIdentity Identity { get; }プロパティの値
Section titled “プロパティの値”Gets the input configuration and state.
public OverlayInput Input { get; }プロパティの値
Section titled “プロパティの値”Opacity
Section titled “Opacity”Gets the overlay opacity controller.
public OverlayOpacity Opacity { get; }プロパティの値
Section titled “プロパティの値”Gets the OpenVR flag collection.
public OverlayState State { get; }プロパティの値
Section titled “プロパティの値”Texture
Section titled “Texture”Gets the texture controller.
public OverlayTexture Texture { get; }プロパティの値
Section titled “プロパティの値”Thumbnail
Section titled “Thumbnail”Gets the texture controller for the dashboard thumbnail.
public OverlayTexture Thumbnail { get; }プロパティの値
Section titled “プロパティの値”Vibration
Section titled “Vibration”Gets the haptic-feedback controller.
public OverlayVibration Vibration { get; }プロパティの値
Section titled “プロパティの値”WidthInMeters
Section titled “WidthInMeters”Gets the physical-width controller.
public OverlayWidthInMeters WidthInMeters { get; }プロパティの値
Section titled “プロパティの値”Dispose()
Section titled “Dispose()”Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
public void Dispose()