WorldOverlayTransform クラス
Positions an overlay at an absolute location in a tracking universe.
名前空間: FloatSoda.OVR.Overlay
アセンブリ: FloatSoda.OVR.dll
public sealed class WorldOverlayTransform : OverlayTransformobject ← OverlayTransform ← WorldOverlayTransform
継承したメンバー
Section titled “継承したメンバー”OverlayTransform.Position, OverlayTransform.Rotation, OverlayTransform.Apply(), object.Equals(object?), object.Equals(object?, object?), object.GetHashCode(), object.GetType(), object.ReferenceEquals(object?, object?), object.ToString()
コンストラクター
Section titled “コンストラクター”WorldOverlayTransform(ulong)
Section titled “WorldOverlayTransform(ulong)”Positions an overlay at an absolute location in a tracking universe.
public WorldOverlayTransform(ulong overlayHandle)パラメーター
Section titled “パラメーター”overlayHandle ulong
The overlay handle to control.
Origin
Section titled “Origin”Gets or sets the tracking universe in which the transform is expressed.
public ETrackingUniverseOrigin Origin { get; set; }プロパティの値
Section titled “プロパティの値”ETrackingUniverseOrigin
Apply()
Section titled “Apply()”Writes the current transform to OpenVR.
public override void Apply()