OverlayTransform クラス
Represents an overlay position and rotation that is applied to OpenVR when changed.
名前空間: FloatSoda.OVR.Overlay
アセンブリ: FloatSoda.OVR.dll
public abstract class OverlayTransformDeviceTrackedOverlayTransform, WorldOverlayTransform
継承したメンバー
Section titled “継承したメンバー”object.Equals(object?), object.Equals(object?, object?), object.GetHashCode(), object.GetType(), object.MemberwiseClone(), object.ReferenceEquals(object?, object?), object.ToString()
Position
Section titled “Position”Gets or sets the overlay translation in meters.
public Vector3 Position { get; set; }プロパティの値
Section titled “プロパティの値”Rotation
Section titled “Rotation”Gets or sets the overlay orientation.
public Quaternion Rotation { get; set; }プロパティの値
Section titled “プロパティの値”Apply()
Section titled “Apply()”Writes the current transform to OpenVR.
public abstract void Apply()GetMatrix()
Section titled “GetMatrix()”Builds the affine transformation matrix for the current position and rotation.
protected Matrix4x4 GetMatrix()