IOverlay インターフェイス
Exposes the capabilities shared by every OpenVR overlay.
名前空間: FloatSoda.OVR.Overlay
アセンブリ: FloatSoda.OVR.dll
public interface IOverlay : IDisposable実装するインターフェイス
Section titled “実装するインターフェイス”Curvature
Section titled “Curvature”Gets the curvature controller.
OverlayCurvature Curvature { get; }プロパティの値
Section titled “プロパティの値”EventDispatcher
Section titled “EventDispatcher”Gets the event dispatcher scoped to this overlay.
OverlayEventDispatcher EventDispatcher { get; }プロパティの値
Section titled “プロパティの値”Identity
Section titled “Identity”Gets the identity that owns the native overlay handle.
IOverlayIdentity Identity { get; }プロパティの値
Section titled “プロパティの値”Gets the input configuration and state.
OverlayInput Input { get; }プロパティの値
Section titled “プロパティの値”Opacity
Section titled “Opacity”Gets the overlay opacity controller.
OverlayOpacity Opacity { get; }プロパティの値
Section titled “プロパティの値”Gets the OpenVR flag collection.
OverlayState State { get; }プロパティの値
Section titled “プロパティの値”Texture
Section titled “Texture”Gets the texture controller.
OverlayTexture Texture { get; }プロパティの値
Section titled “プロパティの値”Vibration
Section titled “Vibration”Gets the haptic-feedback controller.
OverlayVibration Vibration { get; }プロパティの値
Section titled “プロパティの値”WidthInMeters
Section titled “WidthInMeters”Gets the physical-width controller.
OverlayWidthInMeters WidthInMeters { get; }