VibrationClip 構造体
Defines the duration, frequency, and amplitude of haptic feedback.
名前空間: FloatSoda.OVR.Overlay
アセンブリ: FloatSoda.OVR.dll
public readonly record struct VibrationClip : IEquatable<VibrationClip>実装するインターフェイス
Section titled “実装するインターフェイス”継承したメンバー
Section titled “継承したメンバー”object.Equals(object?), object.Equals(object?, object?), object.GetHashCode(), object.GetType(), object.ReferenceEquals(object?, object?), object.ToString()
コンストラクター
Section titled “コンストラクター”VibrationClip(TimeSpan, float, float)
Section titled “VibrationClip(TimeSpan, float, float)”Defines the duration, frequency, and amplitude of haptic feedback.
public VibrationClip(TimeSpan Duration, float Frequency = 2000, float Amplitude = 0.25)パラメーター
Section titled “パラメーター”Duration TimeSpan
How long the vibration lasts.
Frequency float
The vibration frequency in hertz.
Amplitude float
The vibration amplitude.
Amplitude
Section titled “Amplitude”The vibration amplitude.
public float Amplitude { get; init; }プロパティの値
Section titled “プロパティの値”Duration
Section titled “Duration”How long the vibration lasts.
public TimeSpan Duration { get; init; }プロパティの値
Section titled “プロパティの値”Frequency
Section titled “Frequency”The vibration frequency in hertz.
public float Frequency { get; init; }