WorldSpaceOverlay クラス
Represents an overlay positioned absolutely in a tracking universe.
名前空間: FloatSoda.OVR.Overlay
アセンブリ: FloatSoda.OVR.dll
public class WorldSpaceOverlay : MovableOverlay<WorldOverlayTransform>, IMovableOverlay<WorldOverlayTransform>, IMovableOverlay, IOverlay, IDisposableobject ← MovableOverlay<WorldOverlayTransform> ← WorldSpaceOverlay
実装するインターフェイス
Section titled “実装するインターフェイス”IMovableOverlay<WorldOverlayTransform>, IMovableOverlay, IOverlay, IDisposable
継承したメンバー
Section titled “継承したメンバー”MovableOverlay<WorldOverlayTransform>.Dispose(), MovableOverlay<WorldOverlayTransform>.Identity, MovableOverlay<WorldOverlayTransform>.Opacity, MovableOverlay<WorldOverlayTransform>.WidthInMeters, MovableOverlay<WorldOverlayTransform>.Curvature, MovableOverlay<WorldOverlayTransform>.Texture, MovableOverlay<WorldOverlayTransform>.State, MovableOverlay<WorldOverlayTransform>.Vibration, MovableOverlay<WorldOverlayTransform>.Input, MovableOverlay<WorldOverlayTransform>.EventDispatcher, MovableOverlay<WorldOverlayTransform>.Visibility, MovableOverlay<WorldOverlayTransform>.Intersection, MovableOverlay<WorldOverlayTransform>.Transform, object.Equals(object?), object.Equals(object?, object?), object.GetHashCode(), object.GetType(), object.MemberwiseClone(), object.ReferenceEquals(object?, object?), object.ToString()
コンストラクター
Section titled “コンストラクター”WorldSpaceOverlay(OverlayIdentity)
Section titled “WorldSpaceOverlay(OverlayIdentity)”Represents an overlay positioned absolutely in a tracking universe.
public WorldSpaceOverlay(OverlayIdentity identity)パラメーター
Section titled “パラメーター”identity OverlayIdentity
The identity that owns the overlay handle.
Transform
Section titled “Transform”Gets the strongly typed overlay transform.
public override WorldOverlayTransform Transform { get; }