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WorldSpaceOverlay クラス

Represents an overlay positioned absolutely in a tracking universe.

名前空間: FloatSoda.OVR.Overlay
アセンブリ: FloatSoda.OVR.dll

public class WorldSpaceOverlay : MovableOverlay<WorldOverlayTransform>, IMovableOverlay<WorldOverlayTransform>, IMovableOverlay, IOverlay, IDisposable

object ← MovableOverlay<WorldOverlayTransform> ← WorldSpaceOverlay

IMovableOverlay<WorldOverlayTransform>, IMovableOverlay, IOverlay, IDisposable

MovableOverlay<WorldOverlayTransform>.Dispose(), MovableOverlay<WorldOverlayTransform>.Identity, MovableOverlay<WorldOverlayTransform>.Opacity, MovableOverlay<WorldOverlayTransform>.WidthInMeters, MovableOverlay<WorldOverlayTransform>.Curvature, MovableOverlay<WorldOverlayTransform>.Texture, MovableOverlay<WorldOverlayTransform>.State, MovableOverlay<WorldOverlayTransform>.Vibration, MovableOverlay<WorldOverlayTransform>.Input, MovableOverlay<WorldOverlayTransform>.EventDispatcher, MovableOverlay<WorldOverlayTransform>.Visibility, MovableOverlay<WorldOverlayTransform>.Intersection, MovableOverlay<WorldOverlayTransform>.Transform, object.Equals(object?), object.Equals(object?, object?), object.GetHashCode(), object.GetType(), object.MemberwiseClone(), object.ReferenceEquals(object?, object?), object.ToString()

Represents an overlay positioned absolutely in a tracking universe.

public WorldSpaceOverlay(OverlayIdentity identity)

identity OverlayIdentity

The identity that owns the overlay handle.

Gets the strongly typed overlay transform.

public override WorldOverlayTransform Transform { get; }

WorldOverlayTransform